![]() Evasion would gain something like crit damage avoidance. Like ES would gain Elemental Ailment immunity. What I mean by this, is when you have energy shield, and your "base amount" of energy shield, not from sources like "adds x% of life as es" meets a specific threshold of power, you gain something for it. The first proposal: Make stat breakpoints for pure energy shield, pure evasion, and pure armour builds. The point at which I'm trying to make is that the game should still have these systems, but players should be able to play around specific systems, regardless of their build and not by playing a particular build that just counters everything, then praying you don't get Bameth or some detonate dead mechanic, effigy, drought, or something obscenely rippy. I can do most content without a life flask at all and mostly juice the maps up in SSFSC on T16 delirious and having the robot blasting every rare in sight while doing double essences and be mostly fine. ![]() For instance, while I love righteous fire, it's passive defenses and life recovery with this build is actually insane. This greatly hinders build diversity as some skills just can't function with a passive tree as broad as the meta builds. What this does is force players to play specific builds that get a solid form of offensive damage while also gaining significant amounts of defenses, max resists, block, evasion, spell supression, while also being able to fit like 7 gems worth of auras and defensive skills. I'm saying there should be more power in other forms of defenses and not just having to stack every kind of defense known to man. While I'm not saying that defenses should be nerfed. PoE's foundation is always RNG and building your character to overcome every potential outcome. However, I don't think that it should stay designed the way it is. Sure, it needs tweaking and some work but I definitely think this is the right direction for the game. In fact, hot take, I think archnemesis was good for the game. The Archnemesis mods, while I personally haven't had much issue with them, yes there are specific situations that make them ridiculous, I have mostly enjoyed my stay in the league. On the other hand, other builds that want to turn on can't. ![]() There are just way too many forms of defenses that builds have to get to become viable in this point in the game, unless you are super juiced dps to the point of "kill or be killed". Some builds just don't even get to play the game until they get that necklace. Build diversity is still a thing, once players get more gear or special uniques that allow other builds to start working. ![]() POE's depth has always been grand to the point that player power has always been there. ![]()
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